Film-Philosophy
Journal | Salon | Portal (ISSN 1466-4615)
Vol. 7 No. 45, November 2003
John S. Vassar
A Universal Narrative?:
Ari Hiltunen's _Aristotle in Hollywood_
Ari Hiltunen _Aristotle in Hollywood:
The Anatomy of Successful Story-Telling_ Bristol, England:
Intellect
Books,
2002 ISBN
1-84150-060-7 143 pp. Ari Hiltunen's _Aristotle
in Hollywood_ is an effort to integrate a classical
understanding of narrative structure with successful
storytelling in the media of film, literature, and
television. The book is the third title in a series by
Intellect called 'Studies in Scriptwriting', the goal of
which is to combine 'the academic with the vocational'
(vii). Hiltunen's background is as an Acquisition Executive
for the Finnish Broadcasting Company. His vocation is
significant because it depends in part upon his ability to
discern and identify stories capable of capturing the
attention and imagination of the viewer. From this position,
he has likely seen numerous examples of both good and bad
storytelling. In this helpful text, Hiltunen explores the
essential elements of successful storytelling, and seeks to
find a program of good storytelling by examining ancient and
contemporary writers who have studied narrative in various
contexts. Hiltunen's goal is to describe (as the subtitle
reads) 'the anatomy of successful story-telling'. Hiltunen explores several
different tracks of the development of story, and focuses
primarily upon three different students of narrative. First,
he examines the conception of narrative and 'proper
pleasure' as expressed by Aristotle. Second, he utilizes the
study of common narrative themes in fairy tales by Russian
folklorist Vladimer Propp. And third, he uses the studies of
the American Joseph Campbell to trace the hero's journey
throughout myth and time. That is not to suggest that
Hiltunen explores these three narratologists equally. As the
title indicates, he spends the lion's share of his book
working though Aristotle's view of successful narrative. For
his conception of Aristotelian narrative structure, Hiltunen
uses Aristotle's _Poetics_, and identifies three terms
within it that are integral to Aristotle's understanding of
proper pleasure in a narrative. These terms are fear
('phobo'), pity ('eleos'), and 'catharsis'. By fear, Hiltunen
understands Aristotle to refer to the 'anticipation of evil,
anxiety and unrest' caused by impending danger (8). The
viewer experiences this fear whenever the hero of the story
is threatened. It is important for proper pleasure that the
viewer of the story identifies with the threatened
character. If we identify with the character, Hiltunen
argues, we empathize with them, even as we experience their
danger from the relative safety of our couch of theater
chair. The second element of Aristotle's aesthetic is pity.
Pity is the emotion created in the viewer that accompanies
the injustice or undeserved suffering which afflicts the
characters in a story. Thus pity occurs when the character
in a narrative actually experiences chaos or dangerous
events. Fear and pity are therefore closely related. Fear
anticipates danger and threats to the hero while pity occurs
afterwards. The final element of Aristotle's conception of
narrative is catharsis. For Aristotle, catharsis is the
feeling produced in the viewer upon the release of pity and
fear. Because of its sequential nature, catharsis must
always follow pity and fear. If the audience has identified
with the character through the experiences of pity and fear,
then a sense of relief and catharsis will accompany the
resolution of the threat against them. It is at this stage
of the narrative that the viewer receives pleasure from the
viewing experience. For Hiltunen, pity, fear, and catharsis
form the basic building blocks of good narrative. The goal
of the author of a text or film should therefore be to
create a situation where these three items are apprehended
and experienced by the audience. Each of these elements are
essential to crafting a successful narrative. In Chapter 3, after his
completion of these basic building blocks, Hiltunen then
turns to the question of how writers shape and form these
blocks into the essence of a 'good, complex plot' (15). Just
as Aristotle had three elements to the proper pleasure, so
Hiltunen also conceives of a tripartite division of good
plot. In this chapter he explores these three essential
elements: recognition ('anagnorisis'), reversal
('peripeteia'), and suffering ('pathos'). By recognition, Aristotle
means the superior point of view available to the viewer,
but inaccessible to the character in the plot. By
recognizing the impending crisis, the perspective of the
audience enhances the natural feelings of pity and fear.
According to Hiltunen, recognition is the means by which
suspense is created. Suspense depends upon the audience's
superior vantage point. The second element, reversal, is the
key moment in the movement of the plot in which a 'sudden
turn of action or change of fortune' occurs (15). Even in
contemporary discussions of plot, we refer to a 'plot twist'
that moves the story along a new trajectory. Ideally, says
Hiltunen, recognition and reversal occur at precisely the
same moment. Such a double realization will have a striking
effect upon the viewer. The final element of a good plot is
suffering. Suffering develops due to the recognition of the
approaching calamity that will beset the character of a
story. Suffering is linked inextricably to hope. While the
viewer recognizes the suffering of the character, the viewer
holds out hope that somehow the impending calamity will be
avoidable. Following his outline of
the essential elements of 'proper pleasure' and of a good
plot, Hiltunen explores how these elements are constructed
in many diverse narratives. He begins his examination of the
essential elements of plot by considering Shakespeare. He
briefly summarizes _Othello_ and _Macbeth_ according to the
schema he developed earlier. He then examines in greater
detail the tragedy of _Romeo and Juliet_, attempting to
discern Aristotle's schematic in Shakespeare's work.
Hiltunen's conclusion is that in these texts, Shakespeare's
approach confirms Aristotle's conception of proper
pleasure. Following his brief
explication of Shakespeare, Hiltunen turns to the folklorist
Vladimir Propp for assistance in moving beyond Aristotle to
an exploration of universal elements in various forms of
storytelling. In this section, Hiltunen uses the familiar
tale of _Cinderella_ as evidence that there are certain
themes and stories that are universal. Propp finds
thirty-one elements common to a world-wide assortment of
stories and fairy-tales. To illustrate the common pattern
discerned by Propp, Hiltunen explores how _Cinderella_
encompasses several of these essential plot
points. Hiltunen then turns from
literature to entertainment in general, and examines the
physiological responses generated by good stories upon the
brain. He examines why sports are so entertaining in a wide
variety of settings. He uses various psychological studies
that illustrate the fact that sports are more entertaining
when there are storylines behind the simple action on the
pitch or court. Just as proper pleasure can be induced by a
good storyline, so it can also come about by the background
between two competitors. Thus Hiltunen uses sports to
reinforce his construction of suffering, recognition, and
reversal. In his last chapter on
methodology, Hiltunen examines Joseph Campbell's discussion
of the essential elements of the hero's journey. The
mythical journey of the hero encompasses ten stages that
move the narrative along. Hiltunen describes how this
approach guides the stories of three successful Hollywood
movies: _Star Wars_, _The Fugitive_, and _Ghost_. Hiltunen
then leaves film and focuses upon how proper pleasure can be
discerned in a variety of media. First he discusses the
novel _The Firm_ as an example of contemporary literature.
He then examines television, citing an episode of the
American show _ER_ as an example. He also explores the
detective and situation comedy genres. Lastly, Hiltunen
examines the portability of Aristotelian conventions to the
reaches of cyberspace. He examines the success of the video
gaming industry and cites games as diverse as _Doom_, _Final
Fantasy VII_ and _Myst_. Hiltunen avers that each of these
games again reinforce his initial explication of Aristotle's
bare elements of a narrative. At the end of his work,
Hiltunen makes some effort to focus upon the future of
storytelling. In this final section, he argues that future
stories will be experienced rather than simply portrayed.
Interaction will become more and more a necessary element
for stories. Imagination will surpass information as a
quantifiable (and therefore commercial) resource. In _Aristotle in
Hollywood_ I think that Hiltunen has constructed a highly
readable and much needed introduction into basic
storytelling. His work intentionally bestrides both the
practical and the theoretical. The result is an accessible,
though still challenging work on the construction of
successful stories. Hiltunen has also performed an
impressive feat in incorporating storytelling in its many
different media. His text explores a multiplicity of issues
surrounding the construction of effective stories. He
provides an accurate introduction to some of the major
thinkers in the area of narratology and storytelling.
Additionally, his utilization of popular forms of
storytelling is helpful. His examples are widely recognized,
and these common examples allow more readers to appreciate
his larger points. The book raises several
important issues, and most of my concerns center on the fact
that he attempts to address a multitide of films and novels
in a rather slender volume of only 134 pages. It is perhaps
inevitable that a book with such an impressive agenda might
fall short in a few important areas. The text has three
different foci, each of which are utilized in different
contexts. The three areas of interest are Aristotle's
approach to proper pleasure in stories, Propp's observations
on common folklore elements, and Joseph Campbell's
conception of the hero's mythic journey. Hiltunen could have
strengthened his work by focusing upon one of these three at
the expense of the others. Such an approach would have led
him to studying (for instance) the specific elements of
Aristotle's approach. Related to this weakness is how
Hiltunen uses Propp, Campbell, and Aristotle with no effort
at integrating their various approaches. I wonder how would
these three converse with one another? To what extent do
they overlap or contradict one another? For instance, would
Campbell's ten steps of the hero's journey correspond in any
way to Aristotle's emphasis upon the importance of
recognition for the reader? Second, notable for his
omission is the contribution of C. J. Jung. Hiltunen's only
mention of Jung appears in the penultimate chapter. Jung's
conception of the archetypes of the collective unconscious
seems especially applicable to Hiltunen's larger point that
certain stories and mythologies transcend national and
ethnic boundaries. In addition to Jung's omission, Hiltunen
is especially uncritical of Aristotle's approach to
narrative structure. This omission is particularly apparent
when Hiltunen tries to incorporate Aristotle's (rather
traditional) conception of narrative into an alien
postmodern context. To take one example, if catharsis must
follow pity and fear, then how would Aristotle approach
contemporary films that do not follow this structure? What
would be Aristotle's opinion on such non-linear popular
films like _Memento_, _Pulp Fiction_ and _Run Lola,
Run_? The subtitle of the text
is 'The Anatomy of Successful Story-telling'. In the
_Poetics_, Aristotle argues for proper pleasure, but what of
other goals for stories? Is the goal of a story to generate
catharsis, to inculcate ideas, or to actuate the viewer to
some other action? Is one approach more successful than
another? According to Aristotle (and seconded by Hiltunen) a
successful narrative derives proper pleasure. But is the
mark of a good story only being able to guide the viewer
through a sequence of pity, fear, and catharsis in
succession? Indeed, Propp recognizes the essential power of
stories to inculcate ideas from one generation to another,
the pedagogical use of narrative. By far the most innovative
section of his text is Hiltunen's attempt to discern proper
pleasure in cyberspace. Unfortunately, Hiltunen reads a
cyber-narrative in the same way he reads other narratives.
In fact, Hiltunen tends to read the progression of narrative
in the same way irrespective of the medium under discussion.
From his perspective, it makes no difference whether one is
discussing a play (_Romeo and Juliet_), a movie (_Ghost_), a
novel (_The Firm_), or a video game (_Final Fantasy VII_).
The relation between author and reader is identical in each
case. But such a view ignores the idiosyncrasies of each
medium. For instance, the specificity of film is ignored as
Hiltunen provides a flat reading of narrative. A play shares
an intimacy with the audience that is alien to any type of
film. In some ways, a computer game is capable of immersing
the viewer into a world more completely than a television
situation comedy. Hiltunen simply does not acknowledge the
particularities of each of these media. Computer gaming appears to
be an area where Aristotle's approach does not quite fit.
For instance, Hiltunen begins Chapter 11 by attributing the
success of the video game _Doom_ to its use of narrative
structure. This is an odd selection, for _Doom_ is a game
noteworthy for its 'lack' of any coherent plot. The
back-story provided with the game clearly exists only to get
the player to the point of shooting as many monsters as
possible. As Hiltunen rightly points out, the history of
games successfully exported to the big screen is not very
successful. In some ways, the most
important contribution of Hiltunen's work concerns the
present and future of storytelling. Again it seems difficult
to understand how Aristotle's views will resonate with some
of the new media delivering stories. If part of the elements
of proper pleasure involves the interaction with the reader,
then how can the author continue to assert such things as
form and structure to stories? When the narrative structure
of video games and films (through focus group feedback) is
shaped by the viewer instead of the author, then how does
this affect Aristotle's conception of 'proper pleasure'? If
the viewer decides the unfolding of the plot, then what of
the Aristotelian sequence of pity and fear, followed by
catharsis? But these criticisms
should be taken in the context of this work as a whole. Ari
Hiltunen has performed a valuable service. Each of the above
criticisms applies more to a lack of material rather than
wrong material. _Aristotle in Hollywood_ makes a significant
contribution to the integration of popular and theoretical
approaches to storytelling. If Hiltunen's reach should
exceed his grasp, at least it does so within the context of
raising significant issues and looking ahead to the
importance and the use of narrative in the new
millennium. Louisiana
State University -- Shreveport Louisiana, USA Copyright ©
Film-Philosophy 2003 John S. Vassar, 'A
Universal Narrative?: Ari Hiltunen's _Aristotle in
Hollywood_', _Film-Philosophy_, vol. 7 no. 45, November 2003
<http://www.film-philosophy.com/vol7-2003/n45vassar>. Join the _Film-Philosophy_
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