Film-Philosophy
Journal | Salon | Portal (ISSN 1466-4615)
Vol. 7 No. 19, August 2003
Anna Powell
Selling Space:
King and Krzywinska's _Science Fiction Cinema_
Geoff King and Tanya
Krzywinska _Science Fiction Cinema:
From Outer Space to Cyberspace_ London: Wallflower
Press,
2000 ISBN 1903364035 128 pp. Literalising what Gilles
Deleuze calls the 'machine assemblage of matter-images',
[1] _The Matrix_ film series undermines consensual
reality and gives primacy to the production of mental
illusion. In _The Matrix_, Baudrillard's book _Simulacra and
Simulation_ is owned by the hacker/messiah Neo. _The Matrix
Reloaded_ showcases Neo's pursuit of his adversaries through
a series of simulacra projected by the monstrous
bio-computer that simulates a potentially limitless series
of virtual realities, including the urban world of
present-day America. Cinematically real spaces (thus twice
projected copies of copies) are traversed by the characters.
These include a contemporary urban ghetto and freeway, a
Japanese dojo, and an opulent second-empire style hotel
replete with baroque statues and exotic weaponry. Through
the kitchen of the 'Le Vrai' restaurant, he is led through a
minimalist white corridor of a bureaucratic office to an
alpine landscape complete with Bavarian castle. The film
series celebrates this spectacular display of simulated
worlds, pitying or scorning the human wetware according to
their degree of awareness of its falsity. The audience is
likewise ambivalently placed, learning to recognise
simulation, but happily buying in to the entire diegesis of
illusion. Aimed at a heterogeneous
audience, the films seek to please science fiction action
and effects fans *and* the philosophically inclined. The
Warner Brothers official website features 'Going Deeper', a
section of essays by professors of cybernetics and
philosophy on the philosophical implications of the films.
[2] Books have also begun to appear offering
interpretations of gnosticism and virtuality. [3]
_The Matrix Reloaded_ is the latest in a long line of
science fiction films with plots and themes informed by
philosophical questions. These include the _Terminator_
films (time travel and alternate futures); _Solaris_, _Event
Horizon_, and _The Sphere_, (psychological projections made
manifest); _Videodrome_ and_ Dark City_ (hyperreality and
mind control); _Gattaca_ and _The Fly_ (genetic
engineering); _Pi_ (chaos theory and numerology); and _The
Lawnmower Man_ and _Existenz_ (computer games and virtual
realities). Written science fiction is
recognised as a philosophically and ideologically oriented
genre as distinct from the character psychology and
relationship focus of many novel genres. Science fiction
film, on the other hand, is the most spectacle-dominated of
the traditional Hollywood genres. As such it is often
critiqued for its foregrounding of effects with thrills,
explosions, loud noises, and flashing lights (as in _Close
Encounters of the Third Kind_ and _2001: A Space Odyssey_).
Motifs and tropes from any science fiction film might of
course be taken out of context and used as a springboard to
stimulate a particular viewer's creative philosophical
thoughts on the nature of space, time, and reality. More
intriguingly, we might interact directly with the film's
diegesis in a special kind of philosophical discourse
enacted on the nerve endings as we think and perceive within
and through sensation, sound, movement, colour, and texture.
The viewer's mind and sensory affect are simultaneously
melded in a embodied simultaneous process of perception. We
experience the assemblage of corporeal machinery and the
machine of the projected film; undergoing an intensive,
Matrix-like process of hybridisation with the apparatus of
cinema. This idea can be found as early as Surrealism, when
Antonin Artaud claimed that an 'occult' power resides in
'the secret movement and matter of images' capable of
inducing 'mental revelations' -- he asserted that the cinema
is made primarily to express 'matters of the mind, the inner
consciousness, not by a succession of images so much as by
something more imponderable which restores them to us with
their direct matter, with no interpositions or
representations'. [4] More recently, drawing on
particle physics and quantum mechanics, Gilles Deleuze's
two-volume _Cinema_ describes the matter-image and
image-time of avant-garde cinema. This deploys the image not
as consciousness of something, but *as*
consciousness-production. [5] I would like to
interrogate the claim that only experimental film mobilises
this process and suggest that a comparable activity might be
found in the intensive special effects set-pieces in science
fiction films such as _The Matrix_, with its concrete
manifestations of mental concepts. Again Deleuze, discussing
Carlos Castenada's drug-induced revelations, describes
comparable effects. One function of drugs, he writes is
to: '*stop the world*, to
release the perception of 'doing', that is, to substitute
pure auditory and optical perceptions for motor-sensory
perceptions; *to make one see the molecular intervals*, the
holes in sounds, in forms, and even in water; but also, in
this stopped world, *to make lines of speed pass through*
these holes in the world'. [6] This process seems
literalised in to Neo's ability to pass through the material
envelope of a simulated world that has holes inbuilt into
its fabric. Like certain narcotics, successful special
effects -- whether in cinema, computer games, or virtual
environments -- either create an ambience or impose a jolt
designed to engineer mental shifts of gear. By its splitting of
signifier from signified, the Dada and Surrealist
avant-gardes set up new formal paradigms. Some of these were
later to be extended by electronic technologies such as
computer graphics and CGI. The development of computer
graphics since the 1960s increasingly deploys the skills of
the experimental artist as design scientist whose milieu
extends our sensorium. Virtual environments may present a
non-local space-time that suspends linear progression and
absorbs the attention of a subjectively dispersed spectator.
Despite their representational content, cinematic special
effects include unrecuperable elements positioned outside
the symbolic order of language. In Lacan's sense, these
exist beyond, or in spite of, the Real, but at the same time
they seek to capture it. To a degree, they conflate the
conscious with the unconscious and the Symbolic with the
Imaginary. Unlike experimental films
made with independent or art house audiences in mind, _The
Matrix_ film series are Hollywood blockbusters produced,
marketed, and distributed by Warner Brothers. _The Matrix
Reloaded_ cost twenty-seven million dollars to make and was
the first film to gross one hundred million dollars in one
weekend; most of it from international audiences. 2003 was
promoted as 'The Year of the Matrix' (regardless of the war
with Iraq) as spin-offs continued to proliferate in video
games and other animated films. The films' mythology has
even been cited as motivation by several murderers in the
USA. [7] More overtly in _The Matrix Reloaded_,
plots have deliberate gaps and fissures which invite input
from viewers, supplied not from their own imaginations but
from the other versions of the narrative being marketed.
Narratives are structured directly by commerce once the
initial formula of intelligent sci-fi/action and effects
movie has been launched successfully. Commerce structures
art directly. It is this aspect of Hollywood sci-fi which
Geoff King and Tanya Krzywinska take for their chief theme
in _Science Fiction Cinema: From Outerspace to Cyberspace_.
They focus on how Hollywood science fiction is dominated by
industrial concerns, a nexus that shapes textual content and
style as well as production, marketing, and distribution.
Narrative structure, characterisation, themes, and special
effects all bear the indelible stamp of the corporations
that developed from the vertically integrated studio system.
Blockbusters are 'an expanded form of product placement',
often shaped by a number of ancillary products (7). They may
also be designed, like _The Matrix Reloaded_, as
sequel/prequel films, which expand on existing storylines or
character relationships. The final section of the book is a
case study of _Star Wars: The Phantom Menace_, 'the perfect
event movie' (95), which the authors analyse in detail. They
focus on the pod-race sequence to illustrate how plot
material is deliberately elided in ways that only make
complete sense if the tie-in video game is purchased. A
further aspect in this sequence is manifest through
cinematography. The camera work in the pod-race is marked by
the paucity of Anakin Skywalker's point-of-view shots, which
serves to reduce his status as an identificatory
protagonist. His heroic qualities are undermined here,
which, as the film is a prequel to the events of the first
film made in the Star Wars series, prepares us for his 'dark
side' degeneration into Darth Vader. The book offers a
wide-ranging and useful survey of science fiction films,
which, as they point out, may also be generic hybrids. The
authors also introduce key thematic concerns such as
'Spectacle and Speculation', 'Utopias and Dystopias', and
'Sceptics and Nerds: Images of the Scientist'. Here, it
suggests that the reason nerds are often portrayed
negatively is to contrast them with the physical prowess and
charisma of the action hero. They update this tendency by
reference to Neo, who combines brains with brawn, and
physical attraction is thus a new kind of hero and widens
box-office appeal. The chief film theories referenced and
critiqued by King and Krzywinska are genre and
structuralism. They question their applicability to this
most eclectic and hybrid of genres. The authors acknowledge
the partial nature of such theories in favour of more
tentative and eclectic approaches. They suggest that the
elements which make up a science fiction film are too
complex and multifarious for any one meta-theory to do
justice to. The authors repudiate commonplace critical
readings of science fiction films as direct representation
of social problems and nothing else, as in the 'reds under
the bed' interpretations of films made in the McCarthy era.
Although films are clearly anchored in their social and
political context, they are not reducible to an equation
like this and do not 'plug in, immediately, to social
concerns' (13) in any simplistic sense. Likewise, they
distance themselves from the grandiose Kristevan schema of
Barbara Creed's feminist psychoanalysis, which set a
generation of film scholars hunting for the monstrous
feminine lurking in every text. [8] The book's omissions seem
chiefly due to its brief as an 'introductory text' and the
concise nature of the series, significantly titled 'Short
Cuts'. Driven by their thesis of the centrality of
industrial determinants, which they expound with convincing
forcefulness, King and Krzywinska have little space for
detailed aesthetic critique of cinematography, framing, or
editing rhythms, and acknowledge that audience research or
studies of spectatorial response are beyond their brief.
Rather more problematically, they seem to retain traditional
accusations of audience passivity which studies of
spectatorship have done much to dispel. I find my own work
with spectatorial affect, experiential viewing, and the
'machinic assemblage' of viewer and text to be at odds with
their description of the SQUID playback system from _Strange
Days_, which mainlines pre-recorded experience into the
central nervous system, as 'not interactive, but passive,
more like film itself' (93). The significant theme of time
travel, which images forth elements of the spectatorial
processes themselves, also surely merits more than a
paragraph. The authors deploy a neat
'characteristic play of binary oppositions' (2) -- for
example, human/alien as an approach to analysis in several
sections. Arguably, this is intended to clarify themes for
easier student assimilation, but once students feel
confident in the genre it may have been productive to
introduce a little more deconstruction, particularly when
exploring such postmodern films as _Existenz_ and _Mars
Attacks!_. Neither do they introduce more challenging
approaches to film studies such as the work of Deleuze.
Science fiction seems ripe for such Deleuzian applications
as molecularity, machinic assemblages, and becoming. This
may well be due to the slow take-up of these theories in the
UK academy generally, which might render them completely new
to many undergrad sci-fi students and thus somewhat
difficult to introduce cold in the context of a book like
this. More material on what they identify as the
'deliriously high-tech interface' of cyberculture would have
been useful as it is increasingly pivotal in futuristic
visions like _The Matrix Reloaded_ (82). The book's focus is
chiefly on Hollywood and UK cinema. Again, this choice is
probably informed by the authors' sound working knowledge of
likely undergraduate course content, which is often
dominated by classical Hollywood cinema. They do refer to
the use of science fiction tropes in some independent films
like _Born In Flames_, but skate rather quickly over the
'effects-plus-philosophy recipe' of auteurist directors like
Kubrick and Cronenberg, leaving them chiefly as examples of
niche marketing strategies. The authors' thesis that
science fiction films chiefly function as 'spectacular fun
and entertainment' (29) leads to a couple of dismissive
put-downs of certain philosophical readings as
'pseudo-prophetic and cautionary form that has been termed
ficto-criticism' (56). They refer scathingly of 'the wilder
speculations of the French theorist Jean Baudrillard' rather
than taking the opportunity to outline some of his
significant concepts such as simulation, which resonates as
part of the complex consumption of images within the
broad-based consciousness industry of postmodernity (56).
They deny the 'sweeping' claims of postmodernism on the
significance of those narrative 'gaps and openings', which
they themselves read as marketing strategies in the light of
their main thesis (57). The presence of
philosophical themes in certain films is chiefly illustrated
by its overt operation in direct speech. As much science
fiction dialogue is limited to rather banal functionalism,
their few examples include the existentialist slant of _The
Incredible Shrinking Man_, whose diminishing hero speculates
that: 'The unbelievably small and the unbelievably vast
meet, like the closing of a gigantic circle'. For more
substantial readings of the genre's philosophical
implications, I would recommend _The Cybercultures Reader_
edited by Bell and Kennedy, or Annette Kuhn's edition of
essays _Alien Zone 2: The Spaces of Science Fiction_,
especially their stimulating essays by Scott Bukatman on
'Terminal Penetration', and those on special effects and the
sublime. [9] King and Krzywinska clearly enjoy
science fiction movies and write with enthusiasm on the
aesthetic pleasure in 'dazzling displays of light, colour
and motion' and 'breathtaking displays of sheer energy'
(59). It is unfortunate that they have not been given more
scope for textual close-reading of the 'almost abstract
delights' they find, for instance, in _2001: A Space
Odyssey_ (59). Their skills in this kind of suggestive
commentary are displayed in mise-en-scene descriptions like
the one for _Forbidden Planet_, where 'the dream-house sits
above vast abyssal structures of Krel technology that
stretch towards an unsettling and vertiginous vision of the
infinite' (75), or their speculations on the symbolic
significance of the circle and sphere as 'warp drives,
worm-holes, circular gateways to other dimensions and
temporal loops' (85). I would have liked to read more
writing in this personal, poetic vein. Although my wish-list
seems circumscribed by the publisher's brief, this does not
detract from the substantial merits of the book. _Science
Fiction Cinema: From Outerspace to Cyberspace_ is an
excellent little study. I strongly recommend it for use on
undergraduate film courses. Written with expertise by
academics who teach science-fiction and know their students,
it is ideally tailored to its intended readership. I found
it an extremely useful teaching tool for my own year two
science fiction film course. Postgraduates would benefit
from its clear-sighted elucidation of the relationship
between the industry and aesthetics, whilst it also remains
accessible for the cineliterate fan seeking information on
the shaping influences of the industry. The style and
register are lively and highly readable, moving into humour
or poetry as the subject matter requires. King and
Krzywinska have the gift of presenting complex issues with a
lightness of touch without being simplistic or patronising.
Readers are encouraged to read film contextually as well as
textually, locating science fiction film within the agendas
of global capitalism, yet any simplistic elision of content
and immediate political situation is refused. The book is
short yet succinct, packing a lot of ideas and material into
a small space. The strength of its very conciseness for
students is its sharp focus on underlying structures, such
as the definition provided of key design styles across the
sci-fi spectrum -- 'futurism, retro-futurism, realism,
gothic and post-apocalyptic' (72) -- which is a valuable
tool to work with the genre's mise-en-scene. Of special
value is the section on music and sound effects, all too
rarely considered in favour of an overwhelming emphasis on
science-fiction visuals. Here, they highlight the use of
soundtrack to evoke 'the coldness and the abstract nature'
of non-human, and note the 'sub-sonic rumbles often less
hear than felt bodily' as in the opening of _Star Wars_
(71). The authors offer a useful glossary of their key
terms, a wide filmography, and a solid and representative
range of sources and further reading in the bibliography --
though an index would have come in handy. In sum, students
can confidently use it to advance their understanding of
science fiction's formative determinants, and also enjoy
reading a compact and punchy study. Manchester
Metropolitan University,
England Footnotes 1. Gilles Deleuze, _Cinema
1: The Movement-Image_, trans. Hugh Tomlinson and Barbara
Habberjam (Minneapolis: University
of Minnesota Press,
1986), p. 85. 2. See
<http://whatisthematrix.warnerbros.com/rl_cmp/phi.html>. 3. Jonathan Romney expands
on these marketing implications in 'Everywhere and Nowhere',
_Sight
and Sound_, vol.
13 no. 7, July 2003. 4. Antonin Artaud,
'Witchcraft and the Cinema', _Collected Works: Volume
Three_, trans. Alastair Hamilton (London: Calder and Boyars,
1972), pp. 63 and 65-66. 5. Deleuze, _Cinema 1_, p.
84. 6. Ibid. 7. See Romney, 'Everywhere
and Nowhere', p. 27. 8. See Barbara Creed, _The
Monstrous Feminine: Film, Feminism, Psychoanalysis_ (London
and New York: Routledge,
1993). 9. See David Bell and
Barbara M. Kennedy, _The Cybercultures Reader_ (London and
New York: Routledge, 2000); and Annette Kuhn, _Alien Zone 2:
The Spaces of Science Fiction Film_ (London,
Verso,
2000). Filmography _Pi_, Darren Aronofsky,
1998. _2001: A Space Odyssey_,
Stanley Kubrick, 1968. _Born in Flames_, Lizzie
Borden, 1983. _Close Encounters of the
Third Kind_, Steven Spielberg, 1977. _Dark City_, Alex Proyas,
1997. _Existenz_, David
Cronenberg, 1999. _The Fly_, David
Cronenberg, 1986. _Forbidden Planet_, Fred
M. Wilcox, 1956. _Gattaca_, Andrew Niccol,
1997. _ The Incredible Shrinking
Man_, Jack Arnold, 1957. _Lawnmower Man_, Brett
Leonard, 1992. _Mars Attacks_, Tim
Burton, 1996. _The Matrix_, Andy
Wachowski, Larry Wachowski, 1999. _The Matrix Reloaded_,
Andy Wachowski, 2003. _Solaris_, Andrei
Tarkovsky, 1972. _Sphere_, Barry Levinson,
1998. _Star Wars, Episode Four:
A New Hope_, George Lucas, 1977. _Star Wars, Episode One:
The Phantom Menace_, George Lucas, 1999. _Strange Days_, Kathryn
Bigelow, 1995. _The Terminator_, James
Cameron, 1984. _Terminator 2: Judgement
Day_, James Cameron, 1991. _Videodrome_, David
Cronenberg, 1982. Copyright ©
Film-Philosophy 2003 Anna Powell, 'Selling
Space: King and Krzywinska's _Science Fiction Cinema_',
_Film-Philosophy_, vol. 7 no. 19, August 2003
<http://www.film-philosophy.com/vol7-2003/n19powell>. Join the _Film-Philosophy_
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